Electronic Visualization for the Next Century

Pete-Head-Shot-JULY-2012
  • Ultra HD: A Race To The Bottom?

    October 29, 2014

    On September 23, Vizio rolled out its new line of Ultra HD TVs at an art gallery in lower Manhattan. We’d been expecting these to show up ever since pricing was announced way back at CES in January, and there weren’t any real surprises in the lineup: Five models, ranging in size from 50” to 70” with 5” (diagonal) increments. Unlike recent Ultra HD product launches from Seiki and TCL, the Vizio lineup sent a few tremors through the industry – in particular, at Samsung, LG, and Sony. Consider that each one of the Vizio TV models is a “smart” TV, and each uses full-array LED backlighting. You’ll find a bevy of HDMI 1.4 connectors on all of them, along with a single HDMI 2.0 interface. And the sets support HEVC H.265 decoding, too. (Can you say “Netflix 4K streaming?” In other words, these aren’t bargain-basement models, like the aforementioned Seiki. But what will raise a few eyebrows is the retail pricing: The 50-inch P502ui-B1 retails for $999, while the 55..Read more

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  • Gaming Monitors that Don’t Tear or Stutter

    October 24, 2014

    At PEPCOM's Holiday Spectacular, a press-and-analysts-only show held last month at the Metropolitan Pavilion on New York City's West Side, I came across the new ASUS PG278Q 2560x1440 gaming monitor. In discussing the monitor with ASUS personnel, and then with nVidia's Bryan Del Rizzo, I learned things about the way high-performance games present their imagery to monitors I didn't know before, and how nVidia's G-Sync technology solves the long-standing problems of tearing and stutter that have beset gamers and their fixed-frame-rate monitors. "The source of [these problem]s is that modern games don't deliver a consistent frame rate due to the complexity and richness of the scenes being rendered. Some frames take longer to render than others. Frames that are rendered in 10ms will push the [frames per second (FPS)] in the game higher, while frames that take longer to render will reduce the overall FPS in the game," according a reviewer's guide Del Rizzo sent me. "Currently, gamers ..Read more