Electronic Visualization for the Next Century

Pete-Head-Shot-JULY-2012
  • The 800-pound gorilla just bellowed…

    September 26, 2014

    On Tuesday, September 23, Vizio officially launched its new P-Series of 4K (Ultra HD) televisions at an art gallery in Chelsea, NY. These televisions weren’t a secret to anyone who attended CES w-a-y back in January. Vizio caused a bit of a stir by announcing five “smart” LCD TVs with direct LED backlighting that would retail at prices considerably lower than Sony, Samsung, LG, Sharp, and pretty much anyone else except the Chinese brands (TCL, Hisense, etc.) But whereas those selfsame Chinese TV brands don’t get much respect from the general public and big box retailers, Vizio is different. They’ve been around for over a decade, and they have a track record of market disruption. Vizio has done so well selling TVs in the U.S. that they sponsored the Rose Bowl this year and also had a crew go out and shoot original 4K footage on a Red camera to be used for demos. Vizio is also going to license Dolby’s high-dynamic range process for upscale monitors and TVs. [caption ..Read more

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  • Gaming Monitors that Don’t Tear or Stutter

    October 24, 2014

    At PEPCOM's Holiday Spectacular, a press-and-analysts-only show held last month at the Metropolitan Pavilion on New York City's West Side, I came across the new ASUS PG278Q 2560x1440 gaming monitor. In discussing the monitor with ASUS personnel, and then with nVidia's Bryan Del Rizzo, I learned things about the way high-performance games present their imagery to monitors I didn't know before, and how nVidia's G-Sync technology solves the long-standing problems of tearing and stutter that have beset gamers and their fixed-frame-rate monitors. "The source of [these problem]s is that modern games don't deliver a consistent frame rate due to the complexity and richness of the scenes being rendered. Some frames take longer to render than others. Frames that are rendered in 10ms will push the [frames per second (FPS)] in the game higher, while frames that take longer to render will reduce the overall FPS in the game," according a reviewer's guide Del Rizzo sent me. "Currently, gamers ..Read more